Eternal Anomaly
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[Tuesday, February 9th, 2016]: A Renaissance of Sorts
To begin, I'd like to shed some clarity as to the rationale behind my reemergence after nearly a decade of absence. Without being too explicit, I'll say it's one part esteem for the change of landscape (most notably, Elecbyte's glorious bestowal of Mugen 1.0), and three parts idea and intrigue. You can take the man out of the game, but you can't take the game out of the man. With that, I extend you a morsel of things to come.

As part of the transition to the current build of Mugen, I've initiated the somewhat daunting task of aligning my stages to the 1.0 framework. Naturally (since I'm using this opportunity to make requisite corrections, rather than simply conforming to the parameter updates), this will be a process that shall see completion over the course of the next several months. For now, revel in the first batch of modernizations courtesy of Bandai, Jaleco and Midway.