Eternal Anomaly
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[Friday, July 28th, 2017]: Catharsis
This past year and a half has seen me at both the highest and lowest points of my being: a convoluted muddle of love, loss and heartache. In retrospect, what bothered me wasn't the blatantly transparent infidelity (or the fact that she married the one with whom she cheated), but the decision to permit my family to play second fiddle to an unfaithful hypocrite. Fortunately, the only difference between a rut and a grave is measurement; the latter of which I avoided by closing that delusional chapter of my life. And with a swell of relief, I offer some good news in the form of an update.

Moving forward with my initial intentions, I've released four new adaptations of outdated backgrounds (plus an extra special something for you Rushing Beat fanatics). A great deal of enterprise went into these modifications, so have at it. I find what's next on the agenda to be considerably overdue.



[Tuesday, February 9th, 2016]: A Renaissance of Sorts
To begin, I'd like to shed some clarity as to the rationale behind my reemergence after nearly a decade of absence. Without being too explicit, I'll say it's one part esteem for the change of landscape (most notably, Elecbyte's glorious bestowal of Mugen 1.0), and three parts idea and intrigue. You can take the man out of the game, but you can't take the game out of the man. With that, I extend you a morsel of things to come.

As part of the transition to the current build of Mugen, I've initiated the somewhat daunting task of aligning my stages to the 1.0 framework. Naturally (since I'm using this opportunity to make requisite corrections, rather than simply conforming to the parameter updates), this will be a process that shall see results over the course of the next several months. For now, revel in the first batch of modernizations courtesy of Bandai, Jaleco and Midway.