Eternal Anomaly
What is Mugen? Characters Stages Resources Work In Progress News Archive Links About Me

News Archive


[Monday, May 28th, 2018]: Stage Rectification - Part 1
Back in February, I inquired of the potentiality for an exacting method of calculating accurate delta values in the utilization of Mugen stage conversion. In fact, one might say it's the good fortune of many that I considered the approximation of background depth to be an act of ridiculous inadequacy. So, with ArtMoney having yet to furnish the sort of returns I crave, I've concocted a simple workaround derived from the logic layed out in VIB's parallax tutorial. An instructional file detailing the ease and niceties of this procedure is available in the resources section above. Though needless to say, a fistful of stages boasting a newfound lease on life await your seal of approval.

   

What am I looking at, you ask? That, my friends, is your benefit of the doubt, your gob of reassurance, your unquestionable evidence that what lies ahead will echo the obligatory attention to quality you now have before you. I've an extensive itinerary of forthcoming projects and releases (all of which I intend on seeing through to completion). I'm with you for the long haul, folks, so stay tuned!



[Friday, July 28th, 2017]: Catharsis
This past year and a half has seen me at both the highest and lowest points of my being: a convoluted muddle of love, loss and heartache. In retrospect, what bothered me wasn't the blatantly transparent infidelity (or the fact that she married the one with whom she cheated), but the decision to permit my family to play second fiddle to an unfaithful hypocrite. Fortunately, the only difference between a rut and a grave is measurement; the latter of which I avoided by closing that delusional chapter of my life. And with a swell of relief, I offer some good news in the form of an update.

Moving forward with my initial intentions, I've released four new adaptations of outdated backgrounds (plus an extra special something for you Rushing Beat fanatics). A great deal of enterprise went into these modifications, so have at it. I find what's next on the agenda to be considerably overdue.



[Tuesday, February 9th, 2016]: A Renaissance of Sorts
To begin, I'd like to shed some clarity as to the rationale behind my reemergence after nearly a decade of absence. Without being too explicit, I'll say it's one part esteem for the change of landscape (most notably, Elecbyte's glorious bestowal of Mugen 1.0), and three parts idea and intrigue. You can take the man out of the game, but you can't take the game out of the man. With that, I extend you a morsel of things to come.

As part of the transition to the current build of Mugen, I've initiated the somewhat daunting task of aligning my stages to the 1.0 framework. Naturally (since I'm using this opportunity to make requisite corrections, rather than simply conforming to the parameter updates), this will be a process that shall see results over the course of the next several months. For now, revel in the first batch of modernizations courtesy of Bandai, Jaleco and Midway.